package com.amikomgamedev.labirinhantu.grafik;

public interface Grafik_Anim
{
	public final long	GAME_PLAY_MIST_DUR 		= 200;
	public final long	GAME_PLAY_WATER_DUR 		= 250;
	public final long	GAME_PLAY_COLLECTION_DUR 	= 250;
	public final long	GAME_PLAY_FLOAT_DUR 		= 250;
	public final long	GAME_PLAY_FIRE_DUR 		= 250;
	public final long[]	GAME_PLAY_BLOOD_DUR 		= 
		{
		250,
		250,
		250,
		250,
		250,
		250,
		250,
		};
	public final long[][]	GAME_PLAY_TASKBAR_MC_DUR 	= 
		{
			{500}
			, {500, 500, 500}
		};

	public final int[][]	GAME_PLAY_TASKBAR_MC_FRAME =
		{
			{0}
			, {1, 2, 3}
			, {4, 5, 6}
			, {7, 8, 9}
		};
	
	public final long[][]	GAME_PLAY_MC_DUR 	= 
		{
			{200, 200, 200, 200, 200}
			, {200, 200, 200, 200, 200, 200, 200}
			, {200, 200, 200, 200, 200}
			, {200, 200, 200, 200, 200}
		};
	
	public final long[][]	GAME_PLAY_MC_SWIM_DUR 	= 
		{
			{200, 200, 200, 200}
			, {200, 200, 200, 200}
			, {200, 200, 200, 200}
			, {200, 200, 200, 200}
		};
	
	public final int[][]	GAME_PLAY_MC_FRAME =
		{
			{12, 16}
			, {0, 6}
			, {12, 16}
			, {7, 11}
		};
	
	public final int[][]	GAME_PLAY_MC_SWIM_FRAME =
		{
			{0, 3}
			, {8, 11}
			, {0, 3}
			, {4, 7}
		};
	
	public final long[][]	GAME_PLAY_GHOST_DUR 	= 
		{
        		{200, 200, 200},
        		{200, 200, 200, 200},
        		{200, 200, 200, 200, 200},
		};
	
	public final int[][][]	GAME_PLAY_GHOST_FRAME =
		{
        		{
        			{3, 4, 5}
        			, {0, 1, 2}
        			, {3, 4, 5}
        			, {6, 7, 8}
        		}, {
        		    	{4, 5, 6, 7}
        			, {0, 1, 2, 3}
        			, {4, 5, 6, 7}
        			, {8, 9, 10, 11}
        		}, {
    				{10, 11, 12, 13, 14}
        			, {0, 1, 2, 3, 4}
    				, {10, 11, 12, 13, 14}
    				, {5, 6, 7, 8, 9}
            		}
		};
	
	public final long MENU_LONCENG_DUR 			= 300;
	public final long MENU_MC_BERNAFAS_DUR		= 500;
	public final long MENU_KELELAWAR_DUR 		= 200;
}
